Tested tool guide
Tested browser tools
Checked August 16, 2026
What Color LUT Applier does, with a checked example
A 3D LUT is a cube of numbers, not a look you can see. The .cube file - the format shared by DaVinci Resolve, Photoshop, and After Effects - holds thousands of input-to-output RGB mappings, and this tool turns that table into a graded image: upload a photo and a .cube, and every pixel is looked up in the cube and re-rendered. The catch users hit first: a LUT never says which color space it was built for. Feed a Rec.709 grade to log footage and you get a double grade, and the tool has no way to warn you.
Worked example
A concrete input and expected output from the current implementation.
Input
A .cube file (LUT_3D_SIZE 2) whose corners implement out = 0.9 x in + 0.05 per channel:
TITLE "Lift and slight contrast"
LUT_3D_SIZE 2
0.05 0.05 0.05
0.05 0.05 0.95
0.05 0.95 0.05
0.05 0.95 0.95
0.95 0.05 0.05
0.95 0.05 0.95
0.95 0.95 0.05
0.95 0.95 0.95
->
Expected output
The photo re-rendered with the grade applied. For an input pixel of (0.2, 0.4, 0.6) the tool computes (0.23, 0.41, 0.59); over the whole image the grade reads as lifted shadows and slightly compressed highlights.
A size-2 cube stores only its eight corners, and trilinear interpolation reproduces any affine per-channel grade exactly, so the sample maps by the formula with no interpolation error: 0.9 x 0.6 + 0.05 = 0.59 for blue, and likewise for red and green. The grade lifts black to 0.05 and lowers white to 0.95, a mild film-style fade.