Tested tool guide
Tested browser tools
Checked August 16, 2026
What SVG Animation Editor does, with a checked example
An SVG file is static by default; this editor adds time to it. You pick elements on the canvas, set keyframes along a timeline - position, rotation, scale, opacity, fill, stroke-dashoffset - and the tool interpolates between the values, then hands back the finished animation as SMIL elements or CSS keyframes, ready to paste into your markup. The animation is plain declarative markup, so it runs in any browser without a line of JavaScript. The surprise most people hit first: morphing one path into another only interpolates when both keyframes use the same number of path commands, so most shape changes snap instead of flowing.
Worked example
A concrete input and expected output from the current implementation.
Input
<svg width="100" height="100" viewBox="0 0 100 100">
<circle cx="50" cy="50" r="10" fill="#007AFF"/>
</svg>
->
Expected output
<svg width="100" height="100" viewBox="0 0 100 100">
<circle cx="50" cy="50" r="10" fill="#007AFF">
<animate attributeName="r" from="10" to="20" dur="1s" repeatCount="indefinite"/>
</circle>
</svg> Two keyframes were set on the circle: r = 10 at the start and r = 20 one second in, looping. The SMIL export carries those numbers through verbatim: from is the resting radius, to is the end keyframe, dur is the gap between them, and repeatCount makes the animation loop.