Tested tool guide
Tested browser tools
Checked August 16, 2026
What Sprite Animation Previewer does, with a checked example
A sprite sheet packs several animation frames into one image, and this tool plays them back for you without any game code. You upload the image, enter the pixel size of a single frame, and the preview crops and cycles through the cells in row order at a speed you set, with play, pause, and step controls. The mistake most people make first is the frame size: the crop only lines up when the width and height you enter match the sheet's grid exactly, so a wrong number shows as a sliding, bleeding animation rather than an error. The image never leaves your browser.
Worked example
A concrete input and expected output from the current implementation.
Input
walk.png, a 256 x 64 image holding four 64 x 64 frames in a row. Enter frame width 64, frame height 64, speed 8 fps.
->
Expected output
The preview crops and plays the cells at (0,0), (64,0), (128,0) and (192,0) in order, looping. Each frame shows for 0.125 s and the 4-frame cycle repeats every 0.5 s. Pausing lands on exactly one 64 x 64 cell with no bleed from its neighbors.
256 / 64 gives 4 columns and 64 / 64 gives 1 row, so 4 frames total. At 8 fps each frame lasts 1/8 s (0.125 s), and 4 frames x 0.125 s = 0.5 s per loop.