b2KIT

Parallax Layer Editor

Design parallax scrolling scenes with layered elements at different scroll speed multipliers.

Tested tool guide Tested browser tools Checked August 16, 2026

What Parallax Layer Editor does and how it behaves

This editor stacks visual layers - background, midground, foreground - into one scene and assigns each layer a scroll speed multiplier that controls how fast it moves relative to the page's real scroll position, so scrolling reveals depth instead of a flat image sliding by evenly. You preview the effect live as you drag a scroll simulator. The thing people get backwards: a multiplier below 1 makes a layer lag behind and read as distant, while above 1 makes it overtake the scroll and read as foreground - it is easy to assume higher always means 'further back'.

How the result is produced

1

Speed multiplier model

Each layer carries a numeric multiplier applied against the scene's vertical scroll offset. A multiplier of 0 pins a layer in place like a static backdrop; 1 moves it at the same rate as the actual scroll; fractional values slow a layer down relative to scroll, and values above 1 speed it up. The spread between layers, not any single value, is what produces the depth illusion.

2

Layer order and stacking

Layers sit in a back-to-front list, and that stacking order combines with each layer's multiplier to decide what occludes what as the scene scrolls. Reordering two layers that have different multipliers changes which one visually passes in front of the other, so order and speed have to be edited together - changing one without the other can make a 'background' layer suddenly cover a 'foreground' one.

Good uses

  • prototyping a hero section with sky, mountain, and tree layers moving at different rates before handing measurements to a developer
  • testing how many layers and how wide a multiplier spread is needed to read as convincing depth before commissioning final art
  • diagnosing and fixing layers that visually collide or overtake each other partway through a scroll

Limits and checks

  • multiplier values are relative to whatever scroll distance the preview simulates, so they may need rescaling if the real page's section height or scroll container differs from the editor's
  • a smooth preview inside the editor does not guarantee smooth scroll performance on lower-power devices once real images and more layers are added
  • large multipliers can carry a layer entirely out of the viewport before the user finishes scrolling through the section, leaving visible empty space at the end

Common questions

What multiplier should I use for a distant background layer?

There is no fixed correct number - values roughly in the 0 to 0.3 range commonly read as distant, but the right choice depends on the layer's content, size, and how tall the scene is. Use the live preview to judge it rather than picking a value in the abstract.

Does this give me code I can paste into a real site?

That depends on whether the tool's export or code panel is available in your version - this reference does not confirm a specific export format. Check the editor itself for a download or copy-code option rather than assuming one exists.

References and verification

The behavioral notes were checked against the browser implementation. Standards and primary references below define the relevant format, formula, or platform behavior.

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