b2KIT

Animated SVG Blob Maker

Generate animated organic blob shapes with morphing transitions and gradient fills.

Tested tool guide Tested browser tools Checked August 16, 2026

What Animated SVG Blob Maker does and how it behaves

This tool procedurally draws a closed, rounded SVG path that looks like an irregular blob rather than a circle, then fills it with a linear or radial gradient you choose. To animate it, the tool generates a second blob with the same number of anchor points and interpolates the path's d attribute between the two shapes, producing a smooth morphing loop. What catches people off guard: because the shape is randomized on each generation, re-opening the tool or clicking regenerate gives a different blob every time, so a design you liked needs to be saved or locked before you move on.

How the result is produced

1

Point-based shape generation

The blob outline starts as a set of points spaced evenly around a circle, each pushed inward or outward by a random offset controlled by a smoothness or randomness setting. Those points are connected with smooth curves, typically cubic Bezier segments, rather than straight lines, then closed into a single SVG path so the outline reads as an organic, rounded shape instead of a polygon.

2

Morph animation between states

To animate, the tool builds a second point set using the same number of anchor points as the first, since a path's d attribute only interpolates cleanly when both states share matching command counts and types. It then cycles between the two path strings using an SVG animate element or a CSS keyframes rule, alongside the chosen gradient fill defined once in defs and reused by the path.

Good uses

  • adding a soft animated background shape behind a hero heading or call-to-action
  • framing a profile photo or product shot in an organic mask instead of a plain circle or square
  • building a lightweight animated loader or decorative accent without hand-coding bezier curves

Limits and checks

  • Every regeneration produces a new random shape unless the tool exposes a seed or lock control, so a blob you liked in preview may not be reproducible from the same slider settings alone.
  • The morph only stays smooth because both keyframe shapes share the same point count; hand-editing the exported path data, or running it through another SVG tool that simplifies paths, can desync the commands and make the shape jump or invert instead of morphing.
  • If the animation is exported as an SVG animate element (SMIL) rather than CSS keyframes, note that SMIL is not supported in Internet Explorer or legacy Edge, so a static fallback blob is worth keeping for those environments.

Common questions

Will the blob look the same every time I generate one with identical settings?

Not unless the tool gives you a seed value you can fix. Blob outlines rely on randomized per-point offsets, so two generations with the same sliders can still produce visibly different shapes unless a seed is captured and reused.

Can I use the exported blob as a CSS clip-path instead of dropping in the full SVG?

Yes in principle: CSS clip-path accepts an SVG path's coordinate string directly via the path() function, so you can strip out the animation and gradient markup and keep just the d string. You lose the morph and gradient that way, since clip-path only clips, it does not fill.

References and verification

The behavioral notes were checked against the browser implementation. Standards and primary references below define the relevant format, formula, or platform behavior.

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